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Unity Custom Editor: Temporary objects

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I am writing a custom editor for a feature in the game. During the course of using this editor, it creates several temporary gameObjects to help with visualization in the Scene viewport. Questions: 1. Can I somehow hide these temporary objects from appearing in the Hierarchy tab? I want to see them only in the Scene viewport. 2. If the user saves the project/scene from Unity menu, all the temporary objects are also saved. How do I prevent this?

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