Hello,
I am having trouble assigning a material temporary to a directory which will function in the built layer.
I am trying to get the client assign a few pictures which it downloads (Coverd the texture downloading allready) temporary so when the application ends whould be removed.
The problem is that I cannot use "AssetDatabase" to assign the material because it wont function in the standalone build and fits only for the "editor" section.
How do I get it to store temporary a material asset?
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