I want to use the Temp folder in the project folder for storing temporary assets that should be hidden, basically editor data that I saved to a scriptable object to survive recompiles.
Anyway, it seems I can't save to it using AssetDatabase :>( It does not recognise any other folder than Assets, but then why do we even have to adress it specifically when saving something (Assets/SomeFolder).
That seems kinda dumb to me, because I think alot of editor extension would want to save to that temporary folder... Is there another way (dont want to save to the assets folder, even if I COULD hide it)?
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